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Written by UTInfo, Dec 17 2014 at 16:03

Community


It has been months since you last heard of ESL, but they are still around to propose you more attractive events on Urban Terror. After going through a complete redesign of their website, the league is now ready to invite you to the second edition of their 2on2 NightCups, the Christmas Cup special edition!

So what you're left to do is to ask a mate to signup with you, and enjoy playing on Saturday, Dec 20 - 20:00 CET. Please keep in mind that you have to checkin again 60 -20 minutes before the cup starts.

Read the news released on ESL for futher information and visit the cup page.

» read more on UTInfo
Written by UTInfo, Dec 13 2014 at 14:36

Community

Urban Zone is proud to announce the start of the Urban Terror Master Series.

What is this tournament ?

This end of season competition is a final pitting the best teams from the Bomb, Capture The Flag and Team Survivor league in a playoff layout. Urban Zone is hosting an eight-cup in multiple game types, whose winner shall be crowned as the winner of this 2014 fall season, the Grand Master.
The cup will be featuring a Best of 3 matches in a straight elimination format. Teams will be able to choose the best mode to show their A game while fighting their opponents.

Who is playing ?

The teams invited to this cup are b00bs, who finished first in both TS and BM without losing a single match in either of them; Ginger engineer, who finished first in CTF, undefeated as well. We then have freneticZ, z2x and Wave The Flag, the teams which took the second place in TS, BM and CTF respectively. Aera and Hash, are invited as well, taking the third place in TS and CTF. Completing the list is the team Gore, as winner of the second division of TS.

How can I follow the exciting games ?

At the best of their ability, the UZ Radio and UrT-TV cameramen and shoutcast team will cover the events.
You will be able to watch the streams live directly on your favourite website tv.urbanterror.info or if prefered on the UZ twitch channel. Be aware of the streams and GTV's instantly via the warbot on #urbanterror IRC, or on #UrT-TV you will even have the possibility to see the upcoming events. If you're not familiar with IRC, you can simply follow the Twitch TV channel to get mailed whenever it will be live.

You can read more about the UrT Master Series on https://urban-zone.org/

Stay tuned and let the show begin!
ps: Rumour says that SevenofNine will be back to shoutcast some matches.. you'll just have to check it out yourself and see!
» read more on UTInfo
Written by UTInfo, Dec 07 2014 at 20:22

Community

After the recent success of the improved Head-Up Display (HUD) we thought it would be a good time to update the User Interface menus as well.

Updating the menus is a huge project. We received a lot of great submissions from community members, and Frozen Sand artists want to focus their work on Urban Terror HD. Therefore we decided to make the menu files open-source so anyone can participate in updating them.

The menus files are stored on our public Github repository. You are free to fork the repository and send us pull requests so we can review your changes and approve them. When fully finished, the menus will be implemented into a new version of Urban Terror 4.



Please note that the menus style must respect the "Urban Terror theme", ie. dark theme, background grids... If you have any question please contact Barbatos for more information.
Warning: Be aware that the menu icons and images are included on the github repository but cannot be modified due to copyright issues. If you want to update them, you will need to create completely new ones.
» read more on UTInfo
Written by UTInfo, Nov 28 2014 at 00:18

Community
And we are back folks! Firstly, let us apologize for the long downtime. It has been quite a mission to restore services. As we know, you all like a good nerdgasm story, so let's get right to it!

The Event


Sometime around Saturday night, while RaideR was "Busy" with .. well .. let's not go there. Our primary database server suffered a HD failure. This in itself would not be too bad, however, at the exact same time our CDN failed. For those who know, running mysql from a single disc, as well as everything else, basically killed the whole server.

The bring it on moment


Okay ... so when your man bits have basically been sliced off it's time to grow (or in our case upgrade) your set of balls. We are pleased to announce that we have invested in a new set of servers costing in the region of 2,000 Euros for a whole year to continue supporting our "Legacy" version 4.2. To put this into perspective we now use the following "Beasts" to run UrbanTerror.

CPU: Intel Xeon E5-1620v2
4c/8t 3,7 GHz+/3,9 GHz+
RAM: 64 GB DDR3 ECC 1600MHz
HardRAID+ LSI 9271-4i CacheVault 1 GB 3 x 600 GB SAS 15K + CacheCade 80 GB SSD

As you can see, we have put provisions in place so that even with a disc failure our servers are MORE than capable of recovering without any down time.

The Migration

Evilelf worked hard to move our physical server to the new Virtual Environment, which took some serious Master Level Geakery. But after just a few days, we had our "Clone Server" in our VM environment. Please send all cookies to evilelf in the attached forum thread.

The Deployment

RaideR then took over the works to complete the alterations needed for the CMS to work in the new environment, after just a night, everything was recoded, reset and pushed live. Please feel free to give RaideR your kind beers in the attached forum thread.

The Continued Development...

FrozenSand are committed to Urban Terror and its community, we take its services and operations very seriously and you have our apologies that it took us this long to restore the game, so please take all your cookies and beers back, have them yourself for your patience and support.

Have a good weekend! <3 the FS Web Team xx
» read more on UTInfo
Written by UTInfo, Nov 15 2014 at 23:17

Community
We're excited to announce today the 4.2.021 release of Urban Terror! Among the many improvements and bug fixes, we decided to rework the Heads-up Display (HUD) to give it a more modern look. Do not hesitate to comment on this thread.

We also had a lot of requests and concept submissions for a rework of the User Interface (UI), therefore we decided to make the menu files open-source. We will do a blog post about it very soon.

Have fun!

Changelog

Updated text with new font (Roboto) and drop shadow
Decreased font sizes around the HUD
Revamp of the mini scoreboard and team overlay
Updated netgraph
Updated the player health and damage area. There's now a health percentage indicator (toggleable with cg_drawhealth)
Improvement of the item and weapon select boxes
Enhancement of the "3, 2, 1, Go" beep on warmup countdown
Added cvar: cg_countdownSound to disable the "3, 2, 1, Go" beeps
Updated the timers - right aligned and new timer and hotpotato icons
Highlighted map names in orange if they need to be downloaded (in the server browser menu)
Added $hp chat var
Updated chat variable substitution. Variable names that are not recognized by the server will not be consumed (you can now type $100)
Updated the vote HUD element
Used Team Survivor walls in Freeze Tag
Added forcesub rcon command
Added forcecaptain rcon command
Combined red and blue wave timers if they're equal
Added cg_showbullethits 3
Added ability to use "all" with the forceteam command
Added swap rcon command to swap two players
Added cg_drawclock which replaces cl_drawclock (1 for a 24-hour clock, and 2 for a 12-hour clock)
Fixed spawn arrangement on Docks #100
Fixed a missing texture on Ricochet #110
Fixed the occasional timeout flights #114
Fixed status of defusing players being set to "FRZN" #115
Made dropped bomb yellow on the minimap #82
Fixed cumulative g_inactivity timer #41
Fixed blurry ammo icons
Fixed speedometer and accelerometer positioning when cg_hudWeaponInfo allows it
Fixed speedometer overlapping weapon info
Fixed helmet being rendered on top of NVG shader
Fixed "x team wins" skinning #132
Fixed bomb being lost to the void #11
Fixed first shot accuracy in perfect conditions #134
Changed LEADER to LEAD on the scoreboard #138
Fixed C&H flags not being counted when the timelimit is hit
Fixed skin readme text positioning #136
Fixed skin selection menu starting empty #118
Unlocked cl_pitchspeed #139
Changed "Enemies: x" to "Players: x" in Jump mode
» read more on UTInfo
Written by UTInfo, Sep 30 2014 at 22:27

Community
FrozenSand is happy to announce the release of Urban Terror 4.2.020 today (September 30th). This release is mainly bug fixes and improvements to Freeze Tag.

Have fun!

Changelog

Fixed flag taken sound not playing #5 #14
Fixed ThawOutStarted log spam
Cleaned up disconnected thaw targets #90
Added completion for forcesub, goto, load, save, and timeout #46
Reset player stamina when frozen #94
Added keycatcher for radio UI #3
Fixed scoreboard showing "kills" instead of "points" for the blue team #70
Fixed scoreboard/miniscoreboard showing thawed players as dead #70 #92
Changed scoreboard status to FRZN for frozen players
Restored flags on gear change #11
Fixed frozen players' hitboxes #88
Added a bar for players who are being thawed out #89
Moved the thaw progress bar down #91
Reset the match state when swapteams is called #98
Set the player's leg model to crouched if frozen in a position where they can't uncrouch #99
Made frozen players' arrows flash cyan on the minimap
Fixed live player counting for Freeze Tag #92
Added a puff of snow for freezing, thawing, and melting
Fixed bots timing out if bot_pause is 1
Fixed frozen players taking environmental damage #106
Fixed login button drawing #71
Fixed players showing up as frozen when the round starts #111
Added countdown sounds for pre-game timers
Fixed frozen players' helmets not showing #64
Fixed stats menu not working when dead or spectating #39
Fixed give server crash #40
Allowed gravity to affect frozen players (this also allows them to be booted)
Allowed frozen players to be shot to prolong their frozen state
» read more on UTInfo
Written by UTInfo, Sep 14 2014 at 17:38

Community
Here we go!

This version comes with a new official game mode called Freeze Tag. It is quite popular in Quake-based games and we hope that you will like it as much as we do.

There are also two new maps, Prominence and Killroom, and as usual a lot of bug fixes.

Enjoy!

Changelog

New gametype - Freeze Tag (#10) - new CVARs g_thawTime and g_meltdownTime - new log lines
New map ut4_prominence
New map ut4_killroom
New g_stratTime CVAR - strategy time at round start in Team Survivor and BOMB modes
Fixed hotpotato timer not stopping on timeout
Fixed crash when using map and devmap server commands
Fixed a "round end" message loop happening when only one player is connected in FFA gametype
Fixed the flag capture time bug in jump mode
Fixed a crash in the demos ui page
Fixed a possible crash on map load on OSX
Fixed a "signal 6" crash on OSX 10.9
Fixed the copy/paste causing engine crash on Unix systems
Fixed malformed reply to the /ignore command #10
Fixed ut_weaptoggle grenade malfunction when having two types of grenades #4
Added a flood protection on weapon mode change #32
Fixed callvote kick bug where another player could be kicked
Fixed client number for callvote server log messages
Fixed callvote map unpredictability and server log messages
Fixed some HUD elements being displayed while the client was paused #36
Added a client info cvar named authl containing player's auth name when authenticated #35
Unlocked the download speed of map packs #44
Fixed dmaHD entering an infinite loop on certain maps #34
Made the reconnect command work across a client restart #40
Fixed the forcesub broadcast message #50
Fixed bomb plant time crashing the server #52
Fixed tell command not targeting the correct user #19
Fixed medkit icon not appearing or randomly flickering #17
Fixed third person mode persisting in sub #43
Fixed Client 0 getting the kill on certain bleed outs #78
» read more on UTInfo
Written by UTInfo, Sep 08 2014 at 19:56

Community

There goes another summer, and with it, some classic UrbanTerror clan wars are consigned to memory. However, when one good thing comes to an end, another must replace it! And with that, the Urban-Zone crew are delighted to announce the new Urban-Zone League Season!

Season 22/15/7 promises to be another occasion that highlights the UrbanTerror competitive calendar! Signups are open now, and until 24/09/14 so make sure your team is enrolled and ready to play!

An added bonus for this season sees the inaugural event hosted on the new version of UrbanTerror 4.2.019! A feature included in this version of the game is the new Freeze Tag mode! So don't forget to test it out and get practising before its inclusion in future competitions!

As always the Urban-Zone League welcomes new and existing teams to join their diverse roster of competitors for the upcoming season. In the best of our capacities, we hope to provide live coverage of many key games as well as prompting debate over shock results and key games from the world of UrT!

Divisions will once again be supervised by experienced league Administrators and Referees who are always willing to lend a hand and answer any questions that you may have, they can be reached via the PM function on the site, or through the Quakenet IRC channel #Urban-Zone



Leagues and Division Supervisors will be revealed in due course!

Find more information regarding the comming season on www.urban-zone.org

Happy Fragging!
» read more on UTInfo
Written by UTInfo, Mar 20 2014 at 11:10

Community
» read more on UTInfo
Written by UTInfo, Feb 24 2014 at 16:25

Community
After a successful testcup Urban Terror returns to ESL. The first regular event will be the Team Survivor Nightcup #1 which takes place March 1, 2014 - 20 CET.

This cup uses the ESL Check-In system. Teams have to confirm their signup 30 minutes before the cup starts or their spot will be given to spontaneous signups 10 minutes later. Please note that players banned by FrozenSand are not allowed to play.

Up to 32 teams can sign up so hurry up!

For further information read the news on esl.eu or visit the cup page. Click here to signup your team!
» read more on UTInfo
Written by UTInfo, Jan 25 2014 at 19:52

Community
Get ready! 4.2.018 has been released tonight Saturday January 25 at 22:00 CET. This release has the potential fix to the fps drops, so we have worked hard to get it out before the Nations Cup starts on Monday.

Changelog


New g_gear restriction code. It now uses weapon/item letters so you can disable whatever weapon or item you want.
Changed the medic badges back to the caduceus.
Solved FPS drops introduced in 016/017 client.
Fixed the issues with auth_owners.
Fixed the "auth string output overrun" issue.
Solved 'callvote map' problem where results can be unpredictable.
Fixed client number in callvote server log entry.
Fixed callvote kick bug.
More checks for pure servers.
» read more on UTInfo
Written by UTInfo, Dec 22 2013 at 22:17

Community
FrozenSand has worked hard to fix the autobalance bug and is happy to release the fix in 4.2.017. Please note that dmaHD is turned on by default so if you prefer the older sound engine remember to turn it off from the sound menu.

CHANGELOG

Fixed teambalancer-skin bug.
Fixed chat overflow bug (was overflowing on the team overlay)
Fixed the flag capture time.
New cvar: cg_drawFlagCaptureTime (0: no time shown, 1: time in seconds, 2: time in seconds and milliseconds)
All UrT executables are now compatible with older CPUs (no-SSE build no longer needed)
Fixed mousewheel scrolling of console when raw-mouse was used.
dmaHD: Sound system is on by default on the UrT executables.
dmaHD: Fixed annoying clicks/echoes with some weapon sounds.
dmaHD: Re-introduced all the old mixers (CVAR: dmaHD_mixer)
Autobalance turned off by default.
» read more on UTInfo
Written by UTInfo, Dec 20 2013 at 19:19

Community

Ho Ho Ho!
Santa's elves have been hard at work with FrozenSand to release an update to fix the autobalancer and a few other bugs this Sunday Dec 22nd at 22:00 CET. Check the changelog to see what else has been updated.



CHANGELOG

Fixed teambalancer-skin bug.
Fixed chat overflow bug (was overflowing on the team overlay)
Fixed the flag capture time.
New cvar: cg_drawFlagCaptureTime (0: no time shown, 1: time in seconds, 2: time in seconds and milliseconds)
All UrT executables are now compatible with older CPUs (no-SSE build no longer needed)
Fixed mousewheel scrolling of console when raw-mouse was used.
dmaHD: Sound system is on by default on the UrT executables.
dmaHD: Fixed annoying clicks/echoes with some weapon sounds.
dmaHD: Re-introduced all the old mixers (CVAR: dmaHD_mixer)
Autobalance turned off by default.


Please comment on our forums.
» read more on UTInfo
Written by UTInfo, Dec 16 2013 at 23:19

Community
KABOOM! - That is the sound our self destruct mechanism will make on the 1st of January 2014 at 00:00 CET. It has been activated for our 4.1 Master Servers and the count down has begun!

In just over two weeks time we will finally shut down the 4.1 master servers for good. So, if there are any server admins or players that have not yet upgraded to the latest Urban Terror 4.2 release, now is the opportunity to upgrade to version 4.2 and test the latest additions and changes!

Leave us a comment here.
» read more on UTInfo
Written by UTInfo, Dec 09 2013 at 22:21

Community
FrozenSand is proud to announce the release of 4.2.016 Monday Dec 9th, 2013. This update brings you not one but two sets of new skins thanks to a request by Driller. Check the changelog for bug fixes and new features.

Changelog

Fixed the bug in the Auth System that appeared in the release 4.2.015 where sometimes lag could lead to players using account names of other players
Fixed the "badinfo" issue (many thanks to Jacepriester)
Animation config updates
New Dr. Pink and Dr. Blue player skins
Correctly disable inactivity timer when g_inactivity is set to 0
Ability to set skins per team using cg_skinfixed 0|1
Increased minimum value of com_hunkmegs and made the error message Hunk_Alloc failed on... more understandable
Updated Mac11 sounds
Fix for specularity on SR8 (very noticeable on bolt cap)
Fixed lagometer position on CTF when using Wave Respawns
Enhanced cg_speedo CVAR: will display client speed using (1) UPS: Quake units per second, (2) KPH: Kilometers per hour, (3) MPH: Miles per hour
Fixed killsound not being played upon HE Grenade kill and bleed out
New sniper crosshair: cross-dot (cg_scopeSR8 | cg_scopePSG | cg_scopeG36 4)
Fixed skeetshoot map reloaders: fix target_give not resetting state after execution
New crosshair: cg_drawCrosshair 14 (simple cross Quake 3 style). Available in UI menu
Fixed respawn timer being shown after map restart
Added 0 padding in asset download time left and server list refresh time
Added sound on weapon mode change
Added accelerometer configurable with cg_accelero 0|1|2 and UI menu
Added cg_accelSize CVAR to tune dedicated accelerometer size
Fixed bots being kicked from the server for teamkilling
Added TeamBalancer. Can be controller with g_autobalance CVAR (0 = disabled, 1 = balance every minute, 2 = every 2 minutes, etc). Works only when match mode is deactivated.
Added g_noVest CVAR for Jump Mode: is set to 1 removes the Vest from all the players
Added client respawn event to game log: ClientSpawn:
Fixed impossibility to kick zombie clients off the server
Fixed connection to full server resulting in Server is for low pings only
dmaHD engine forced to 44Khz 16-bit stereo output
Increased command buffer from 64KiB to 128KiB for players with large config files
Added separate Windows executable for non-SSE2 processors
Fixed substitute flag being resetted upon map change
Correctly update client team overlay when /forcesub command is executed
Added menu items in sound menu for configuring dmaHD
Added more in-built r_mode graphics modes for wide screen monitors
Added new wide resolutions in graphics menu
Increased chat area width and message area width
Hide timelimit from HUD if there are no valuable info to be displayed
Fixed inactivity timer kicking local client thus causing all the players to be disconnected
Added flag capture time. New log string: "FlagCaptureTime: :
Major overhaul of dmaHD sound system

Feel free to leave your comments in our forum.
» read more on UTInfo
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