Now Release! - 30-06-2013 The server_example.cfg was not updated with the new and renamed cvars. We will fix this in 014, with the Server MaxMap Issue that a minority of server admins will be experiencing!
FrozenSand is pleased to announce that 4.2.013 is ready to release on Sunday June 30 at 21:00 CEST (Central European Summer Time). There will be a live stream on www.twitch.tv/urbanzone with the development team starting at 20:00 CEST. CHANGELOGGAMECODE• Fixed the seam on the back of the SR8 • Fixed the doors near the pillars and some z-fighting on Turnpike • Fixed missing skin on team swaps • Restore previous behaviour of armband colour for enemy team • Fixed no step sound mode Jump mode when landing on a normal surface and g_nodamage is enabled • Fixed /ignore and /ignorelist commands • Added new command /maplist which will display all the maps available on the server • Added partial substring matching for client/map searching • Added visual player count in scoreboard for both free and spectator teams • Removed g_ghostPlayers CVAR. Feature moved clientside: cg_ghost 0/1 • Updated UI password filter's labels in the server browser • Renamed CVAR: g_maxWallJumps -> g_walljumps • Renamed CVAR: cg_showFunstuff -> cg_funstuff • Renamed CVAR: g_allowFunstuff -> g_funstuff • Merged g_noStamina and g_regainStamina into g_stamina: 0 = default stamina, 1 = regain stamina, 2 = infinite stamina • Renamed CVAR: g_allowForceSkins -> g_skins • Renamed CVAR: g_maxJumpRuns -> g_jumpruns • Removed SERVERINFO flag from g_cahTime • Fixed SPAS hits being displayed after player death • Added missing BOMB defuse autoradio sound • Added new hitlocations: Groin, Butt, Leg Upper Left, Leg Upper Right, Leg Lower Left, Leg Lower Right, Foot Left, Foot Right • Updated damage table according to the new hit locations • Fixed some char cases in in-game messages • Added goto and allowgoto commands for Jump Mode (can be disabled with g_allowgoto 0) • Added permanent position saving in Jump Mode • Added Ingram Mac11 (submachine gun) and Colt1911 (sidearm) • Added a new skin set based on the Droogs from A Clockwork Orange (it is #12) • Fixed bug allowing players to defuse bomb with a live nade in hand • Fixed bug showing hits causing 0% damage with the spas • Added cg_chatSound, (2 = all chat sounds, 1 = just vote sounds, 0 = no chat sounds) • Removed cg_sfxteambands (unused cvar)
ENGINE• Possibly fixed sv_maxPing connecting issue • Added RAW mouse support • Added dmaHD sound • Added the possibility to force the engine execution on a single CPU (/com_singlecore on Windows only) • Added possibility to set engine process priority (/com_processpriority on Windows only) • Added partial substring matching for client/map searching (RCON commands) • Fallback to default r_mode in case the resolution is set too high for the monitor instead of having the error "Could not start OpenGL subsystem" and the game crash Comment on our forums. |